UNDERGRIND is a mobile dungeon crawler like game project made by a team of 4 over 3 months.
The goal was to produce a casual game with an economical system.
I created most of the visual assets (except a few items, the characters and a few backgrounds)
and was in charge of the responsive UI using Adobe Illustrator.
The goal was to produce a casual game with an economical system.
I created most of the visual assets (except a few items, the characters and a few backgrounds)
and was in charge of the responsive UI using Adobe Illustrator.
The game revovles mainly around UI to display things and interact with elements,
so I had a lot of work, research and planification to do.
so I had a lot of work, research and planification to do.