As a team of 5, we were tasked to create a small prototype with the main goal of creating
a custom 3D modular asset pack and achieve pleasing visuals.
I was in charge of the modeling, shaders and vfx.
In 4 weeks, I learned to:
- use Blender 
- use Substance Designer 
- unwrap UVs 
- manage lightmaps
- craft and organize modular assets 
so my team could use them, create a level and a scene.
Having no prior experience in 3D modeling, I learned a lot about 3D pipelines and had lots of fun.

The resulting asset pack

At first we tried a Wind waker like cel shading but eventually we wanted to bake lightmaps and have a smooth result

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