As a team of 5, we were tasked to create a small prototype with the main goal of creating
a custom 3D modular asset pack and achieve pleasing visuals.
a custom 3D modular asset pack and achieve pleasing visuals.
I was in charge of the modeling, shaders and vfx.
In 4 weeks, I learned to:
In 4 weeks, I learned to:
- use Blender
- use Substance Designer
- unwrap UVs
- manage lightmaps
- craft and organize modular assets
so my team could use them, create a level and a scene.
Having no prior experience in 3D modeling, I learned a lot about 3D pipelines and had lots of fun.
Having no prior experience in 3D modeling, I learned a lot about 3D pipelines and had lots of fun.